Snacko started as a for-fun project my husband and I started in mid-2018. We wanted to explore pixel art within a 3D setting with dynamic lighting. Since then, the project has evolved and a company created to facilitate its development.

I’m in charge of all art direction, concepts, modelling, pixel sprites, and key art. As the sole artist on the team, it was a challenge to keep myself in check and stick within a narrow reference board to keep consistency. Other challenges include using modular kits and optimizing texture sizes and UV islands to save time.

What is snacko?

Play as a cat who is determined to revive a once-populated island with many great resources and places to explore. Farm, fish, cook, craft, and fight your way through 4 distinct biomes, each with their unique puzzles, recipes, and creatures. Decorate your farm and town to suit your tastes…maybe you’ll even attract some new animal friends to move! Snacko is currently under development using Unreal Engine 4 with an undetermined release date for PC and Nintendo Switch.

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