Snacko started as a for-fun project my husband and I started in mid-2018. We wanted to explore pixel art within a 3D setting with dynamic lighting. Since then, the project has evolved and a company created to facilitate its development.
I’m in charge of all art direction, concepts, modelling, pixel sprites, key art, and UI designs. As the sole artist on the team, it was a challenge to keep myself in check and stick within a narrow reference board to keep consistency. Other challenges include using modular kits and optimizing texture sizes and UV islands to save time.