snacko started as a for-fun project my husband and I started in mid-2018. We wanted to explore pixel art within a 3D setting with dynamic lighting. Since then, the project has evolved and a company created to facilitate its development.

I’m in charge of all art direction, concepts, modelling, pixel sprites, and key art. As the sole artist on the team, it was a challenge to keep myself in check and stick within a narrow reference board to keep consistency. Other challenges include using modular kits and optimizing texture sizes and UV islands to save time.

What is snacko?

In snacko, you farm, fish, mine, collect, and build your way to a prosperous town under your control! Traverse dungeons and solve puzzles to find new friends that you can recruit. Grow vegetables, cook, and fish to help grow your town. Construct and customize homes and shops for you and your residents to live in. snacko is currently under development using Unreal Engine 4 with an undetermined release date for PC and Nintendo Switch.

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